#pragma once

class BindFramebufferEvent :
	public IRendererEvent

{
public:
	BindFramebufferEvent(const std::string& fbo, const std::string& clear);
	~BindFramebufferEvent();

	virtual bool CallEvent();

private:
	RFramebuffer*		m_framebuffer;
	uint				m_clearflags;

	bool				m_isBackbuffer;
};

